In addition, each faction on the list on the right side of the screen painted a symbol with a face in one of the colors above. Move the cursor on this topic to find out the details of the relationship – what contracts have been included between the political groups, what are the positive and negative aspects of the relationship, the current level and the level that the relationship will have in the next round. «Trending towards» is particularly remarkable – based on this value, you can determine whether, for example, a particular political group will change its attitude towards you in the next round (declaration of war, proposal for a trade agreement or diplomatic and/or military alliance). When a trade agreement is concluded, the share of the total profit is distributed according to the commercial value of the two warlords. For example, if Warlord, with a commercial influence value of 100, enters into an agreement with a warlor with a market value of 200, the second warlor will do double the benefit of the train agreement compared to the first warlord. Everyone benefits, but the most influential trader gets the best deal! The Three Kingdoms have the new system of commercial influence for all political groups that decide how much they benefit from a trade agreement and a system particularly important for Kong Rong. Commercial income is determined by comparing the relative commercial influence of the two factions – the more commercial influence you have, the more the common pot is paid to them as income. In short, the more commercial influence you have, the more you benefit from trade agreements. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published). For all other groups, resources only increase the value of trade agreements. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example.
Playing like Kong Rong is a relatively peaceful experience, favouring a pacifist style of play that rewards peaceful trade and spreads education and knowledge.